Dec 10, 2006, 08:36 PM // 20:36
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#81
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: Inside Your Head [Psy]
Profession: W/
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bloody nice!! a m8 of mine told me of ur post so i looked at it, i got a warrior who can 55 (w/ o gingerbread tho) and im about to solo UW with him (except smites lol) this is definitely a must try - altho i aint got eviscerate. My monk could easily run this, gj keep it up!
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Dec 10, 2006, 09:31 PM // 21:31
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#82
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Frost Gate Guardian
Join Date: May 2006
Location: England
Guild: Farming Crew Nl [FCNL]
Profession: Mo/
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i found it very slow but that may be because i was using a uncostomized totem axe ?
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Dec 10, 2006, 09:55 PM // 21:55
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#83
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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Quote:
Originally Posted by benjef
i found it very slow but that may be because i was using a uncostomized totem axe ?
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Dude, that is so not an option..
and thanks for the praise so far everyone
Updated the credits jpeg.
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Dec 10, 2006, 10:28 PM // 22:28
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#84
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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another thing about spoil victor, you have to actively cover it so that the smites dont smite hex it away, kind of a hassel if you ask me.
i was thinking about using a sword warrior also, final thrust shouldn't be a problem since you'll be using balthazar spirit anyway.
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Dec 11, 2006, 05:28 AM // 05:28
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#85
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Academy Page
Join Date: Jan 2006
Profession: W/A
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Guys, I just tried this build with War/Mo and also D/Mo. Personally, I find the D/Mo for fun. Now obviously there's one thing to consider: All your skills have energy cost instead of adrenaline based skills, however, you get 4 pip energy regen instead of 2 to begin. Here's a quick list of my build:
1. Protective Spirit
2. Mystic Regeneration
3. Lyssa's Assault
4. Reaper's Sweep [E]
5. Mystic Sweep
6. Eremite's Attack
7. Balthazar's Spirit
8. Rebirth
Note: This is a slightly modified version of the 130 Dervish Solo Farming build, so I'm obviously not going to take credit for it.
The Monk (my brother) modified the build so that he would bring Vigorous Spirit instead of Healing Breeze since I can get 18 energy regen (6 enchants x 3 energy regen per enchant) with Mystic Regeneration. This proves to be especially useful fighting colds because the monk doesn't do ANYTHING except sit back and watch them go down. In my case, my brother cast VS just for the hell of it, but I could kill up to 3 colds with 130 HP on my Dervish.
He still kept Watchful spirit just in case.
So basically, we're talking Mending + Watchful + Essence bond from monk PLUS Balthazar's Spirit + PS + Mystic Regeneration which means I got 5 health regen from Mending and Watchful PLUS 18 Health regen from Mystic if I'm not mistaken.
Also, I have 2 sets of weapons:
1. Max Scythe with 20% enchantments longer, Zealous, 15% (while Enchanted) and Customized.
2. Max Scythe with 20% enchantments longer, 15/-10 dmg always, NOT customized
I would use the 1st one if there's 2 or more enemies, and switch to my 2nd one if there's only 1 because of the zealous mod.
My average dmg output is approximately 50-60 per hit, but if you group the aatxes together, then you're doing that much damage to both, which speeds up the killing. Of course, with smite, grasp, etc, you have to be careful not to hit more then 3 or they will flee. But that wasn't too much of a problem as they die VERY fast.
The average dmg per hit for smites was about 100 which was REALLY nice. Killed about 5 smites before then even had an opportunity to flee.
I can tell you that energy was not a problem, and doing 60+ dmg per hit on more then 1 aatxe was fun.
A couple of things though. First of all, 130 hp which is the minimum you can have starting for Dervish is hard to maintain. I had to keep a 15% dp (your HP is 58) with smites of larger groups, but still, lots of fun!!
Second, as mentioned, Dervish can hit multiple enemies, so you just have to know how to position enemies so that they don't break aggro. But in my opinion, if you're good, I think it would be quicker with a Dervish.
The nice thing is also that if you're confident enough, you can tell the monk to take out watchful and breeze and bring VS and maybe SpellBreaker or even another skill.
Anyway, I can't say 100% that this is better, and the DPS is slower for Dervish but you can maybe offset that with Heart of Fury. This is just a personal preference for me.
I figure at least it's an alternative for anyone that doesn't have a warrior
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Dec 11, 2006, 06:48 AM // 06:48
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#86
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Ascalonian Squire
Join Date: Nov 2006
Location: South Africa
Guild: Resign or We [CrY]
Profession: Rt/
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Nice Idea m8
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Dec 11, 2006, 09:42 AM // 09:42
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#87
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Wilds Pathfinder
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Quote:
Originally Posted by R Langdon
another thing about spoil victor, you have to actively cover it so that the smites dont smite hex it away, kind of a hassel if you ask me.
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dude, when sv+av is used they aren't able to smite hex it away.
next time use your mind b4 posting something...(I don't wanna flame ppl, but this sounds just stupid to me)
ofcourse for solo farming it's totally different. I've tried it once but I wasn't able to get past the graspings and their interrupts because spoil hits only 1 target, so you need to recast on other targets when their skullcrack is charged . Than again, if you make it to the smites (which is unlikely with spoil instead of ss) covering up is not that hard...
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Dec 11, 2006, 11:30 AM // 11:30
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#88
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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Quote:
Originally Posted by underboss
A couple of things though. First of all, 130 hp which is the minimum you can have starting for Dervish is hard to maintain. I had to keep a 15% dp (your HP is 58) with smites of larger groups, but still, lots of fun!!
Second, as mentioned, Dervish can hit multiple enemies, so you just have to know how to position enemies so that they don't break aggro. But in my opinion, if you're good, I think it would be quicker with a Dervish.
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Those were my main problems when choosing warrior over dervish, and of course, me not having NF is a slight problem also
Great build tho, congrats. I'd definitely give it a try if I had a Dervish.
Quote:
Originally Posted by underboss
The nice thing is also that if you're confident enough, you can tell the monk to take out watchful and breeze and bring VS and maybe SpellBreaker or even another skill.
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Judge's Insight!
Last edited by Kryth; Dec 11, 2006 at 11:42 AM // 11:42..
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Dec 11, 2006, 05:44 PM // 17:44
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#89
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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I tried this run last night and its not bad. Of course it still doesn't measure up to the speed of the old 55/ss dual, but for the time being its good enought for me.
I also tried this with my hero and its fine. I find that when taking on the darknesses, just pop on your regular non 55 armor and you'll take about 4-8 damage from them, so you don't even need to keep up prot spirit. so if you have two sets of armor you might want to consider it.
good work.
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Dec 11, 2006, 06:02 PM // 18:02
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#90
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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Quote:
Originally Posted by Koning
dude, when sv+av is used they aren't able to smite hex it away.
next time use your mind b4 posting something...(I don't wanna flame ppl, but this sounds just stupid to me)
ofcourse for solo farming it's totally different. I've tried it once but I wasn't able to get past the graspings and their interrupts because spoil hits only 1 target, so you need to recast on other targets when their skullcrack is charged . Than again, if you make it to the smites (which is unlikely with spoil instead of ss) covering up is not that hard...
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right i know that but to me it just too much of a hassle, i've done more runs then i can count and i know how it works, theres nothing easier then just bashing them with your warrior. Did i mention when pugging, finding a monk that will keep a SV/AV on you is all about luck.
remember the days when it was a 55 monk and a ss/sv necro? about 1/2 of the ss necros cannot even keep ss/sv on the monk constantly. i'll save myself the pain and take the easy way out.
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Dec 11, 2006, 06:23 PM // 18:23
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#91
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Wilds Pathfinder
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Quote:
Originally Posted by R Langdon
I find that when taking on the darknesses, just pop on your regular non 55 armor and you'll take about 4-8 damage from them, so you don't even need to keep up prot spirit. so if you have two sets of armor you might want to consider it.
good work.
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sounds good, given that not all monks give you sv/av like you said
oh, and is that with frenzy or with flail?
Last edited by Koning; Dec 11, 2006 at 08:22 PM // 20:22..
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Dec 12, 2006, 03:52 PM // 15:52
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#92
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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Excuse me but how come monks don't hold sv av? If they don't do that, what do they even do? I've never been inside with pugs so I don't know how it is, but rly, what is there to do actively other than keeping SV AV and breeze?
Update coming soon : Nigtmare Trick. You won't have to die when you see a Dying Nightmare in a mob, nor will you be able to axe it. Experience made us pull a trick to evade death even when rended by Nightmares. It will be up soon step by step. Useful stuff.
Edit: Gah! Lag post again very sorry
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Dec 13, 2006, 06:08 AM // 06:08
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#93
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Ascalonian Squire
Join Date: Nov 2006
Location: Istanbul
Profession: E/
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I wonder that too...
And thanks to everyone who tried the build.
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Dec 13, 2006, 09:03 AM // 09:03
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#94
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Wilds Pathfinder
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well, langdon said its hard to find monks who actually KEEP sv+av on you (this doesn't mean they didn't bring it with em). So from time to time there is a gap between sv and av, meaning monsters regain energy and adrenaline.
I myself only do farming runs with guild so I have no experience with this.
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Dec 13, 2006, 09:36 PM // 21:36
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#95
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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Quote:
Originally Posted by Koning
well, langdon said its hard to find monks who actually KEEP sv+av on you (this doesn't mean they didn't bring it with em).
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With the word "hold" I meant "keep". Poor use of English, my bad.
I've been inside with pugs now, and the ones I have been with have been pretty quick learners. Dunno what kinda monk would skip paying attention to SV/AV. Duh.
And just wondering, anyone tried a sword build yet? Need some comfirmation about speed and damage.
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Dec 14, 2006, 06:21 PM // 18:21
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#96
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Frost Gate Guardian
Join Date: Apr 2006
Location: Belgium
Profession: W/
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i dropped the rebirth from the war for Judge's insight, it works pretty well...
I also added SB instead of watchfull, the problem is you can't take more then 6 smites at the same time, unless you have 22 Hp, then you can take 10-15 smites
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Dec 14, 2006, 07:20 PM // 19:20
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#97
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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i am back with some news. I been doing this pretty often now and can nail this pretty quick.
I found a way around the pug issue, i just use my dunkoro. Its a little slower, but pug frustrations drives me nuts.
Koning: i use flail, it lasts longer, you usually have more adrenaline then you know what to do with anyway. When is do the darknesses, i put on my -2stance/-2enchanted shield so that helps too, i can easily tank all three groups at once.
The whole monk and av/sv issue: it is hard enought to get a monk to come down with you if they see that you are a warrior, and a monk that doesn't have ADHD when playing is even harder to find since they all keep daydreaming about the "old days".
Now, heres how i set up my war.
Heal - 5
Prot - 8
Str - 4
Sword - 16
Tactics - 11
Sword: Fiery damage, 15% enchanted, +20% enchanting.
prot spirit
Standing slash - since u'll always be in Flail, this gives u a +42 for 6adren
Galrath - +43 for 8 adre
dragon slash - +42, gain 5 adren, cost 10 adren, to keep the constant spamming of adren skill, also charges reposte everytime u use it
reposte - 64dmg, ultra spammable
flail - lasts 8 sec, ias 33%, more adren
balth. spirit
-optional - i use vig spirit
vig spirit is good if you plan on using a hero for your partner. if you can find a good live partner, he/she can use HB you and you would have no problem. If you are using your hero then it becomes a hassel to keep HB on if u're tanking a big group of smites.
I've test this build out, its faster then the axe build, tho i have not actally timed it. but reposte is a damn good damage dealer since everything but the colds are melee based and you can spam it constantly.
and nms are easy just use a flat bow, i am used to doing solo runs with my necro back in the day so it doesn't bother me.
Last edited by Carboplatin; Dec 14, 2006 at 07:33 PM // 19:33..
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Dec 15, 2006, 01:58 AM // 01:58
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#98
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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I got some questions
1: how do you menage adrenaline without any attribute points in smiting prayers for balth spirit?
2: riposte damage cannot be controlled, it has a high chance of not hitting the target u are bashing on, does it really help that much?
3: Is final thrust a no go?
and 4: could u try to compare and comfirm the speed with the axe next time?
I've been using cleave + dismember novadays, and I reckon its a tad faster than eviscerate + executioners, plus a lot more comfortable. Cleave is almost always available for use, therfore higher DPS. Plus sword doesn't penetrate armor like axe, so I count on the damage bonuses on the sword skills, and the steady damage rating (15-22 instead of 6-28). But are they on par with the axe's aggressive dmg output?
I was thinkin of something like this for the sword (without changing the rebirth balth spirit frenzy and prot spirit ofc)
Sever - Gash - Dragon S - and Galrath S. Thought Dragon and Galrath would be always available due to adrenaline burst, and sever gash is merely for deep wounding the target, which is massive dmg of course.
OR
Quivering Blade (+42 dmg @ 16 Swords) 4 Adr ------- Cleave +31 / 4 Adr
Standing Slash (+42 dmg @ 16 Swords) 6 Adr -------- Penetrating Blow +21 %20 AP / 5 Adr
Galrath Slash (+43 dmg @ 16 Swords) 8 Adr --------- Penetrating Chop +21 %20 AP / 5 Adr
Silverwing Slash (+43 dmg @ 16 Swords) 8 Adr -------- Dismember / No bonus dmg, causes Deep Wound (lower max hp of foe by %20)
http://gw.gamewikis.org/wiki/Armor_p...Related_Skills See this for information on Armor Penetration.
This is purely the max damage output sword skills with the lowest adrenaline cost VS the axe build I'm currently using.
Last edited by Kryth; Dec 15, 2006 at 02:32 AM // 02:32..
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Dec 15, 2006, 05:26 AM // 05:26
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#99
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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maybe we should do a joint trip. you take on two ataxes and i take on the other two. see who is faster.
balthazar spirit by itself is plenty of adren, even without smiting points, but what do i know?
lets meet up and do a test.
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Dec 15, 2006, 09:27 AM // 09:27
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#100
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Wilds Pathfinder
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balthazar's spirit gives you 2 points of adrenaline per hit without smiting prayers, 3 points with 3 smiting prayer and 4 points with 8 smiting prayer.
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